August 20th, 2010 admin
Microsoft is offering a twelve-hour course in Windows Phone 7 development via streaming video. Segments in “Windows Phone 7 Jump Start” range from an overall introduction to advanced topics such as “taking Silverlight to the max,” the company says.
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August 19th, 2010 admin
Want to make apps for Windows Phone 7? Have 10 hours to spare?
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August 17th, 2010 admin
Ever since it was first shown off , we’ve known that Windows Phone 7 would include a games hub that integrated with Microsoft’s Xbox Live and offer a range of games using Microsoft’s XNA game development framework. At the Gamescom 2010 conference this week, Microsoft announced the first wave of games that would ship for the platform at launch or soon after. Fifty games were named, with titles …
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August 16th, 2010 admin
Microsoft is reconfirming, on the eve of GamesCon 2010, that it is making sure the Windows Phone 7 platform will be a game-centric one.
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August 12th, 2010 admin
Developer Justin James shares his perspective about the pros and the cons about development for Windows Phone 7. Find out what he thinks could be the Achilles’ heel for Windows Phone 7.
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August 12th, 2010 admin
Windows Phone 7 is entering a tough market. Apple’s iOS and Google’s Android have become well-entrenched, widely used platforms, and both have application stores boasting tens or hundreds of thousands of applications. At launch, Windows Phone 7 will certainly have its virtuesa slick user interface, a first-rate e-mail client, and extensive integration with online servicesbut it will also lack …
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August 10th, 2010 admin
The iPhone and Android faithful are a passionate lot iPhone – Android – Smartphone – Handhelds – Apple
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August 6th, 2010 admin
(6 Aug 2010) Microsoft in tight control of Kinect development.
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July 29th, 2010 admin
Island-state has taken leaps on journey to become regional games hub, says government. ZDNet Asia finds out how console manufacturers are helping Singapore fulfill its ambition.
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July 26th, 2010 admin
Just four and a half months after releasing the OpenGL 4 specification , the Khronos Group has released the final version of the OpenGL 4.1 specification. OpenGL 4.0 brought feature parity with Direct3D 11’s new featuresin particular, compute shaders and tessellationand with 4.1, the Khronos Group claims that it is surpassing the functionality offered in Microsoft’s 3D API. OpenGL 4.1 includes …
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